“Spawn” Button is for internal use only. May be removed in the future.
Field | Description |
---|---|
Item ID | The Item ID of the Item you want to spawn. |
Pooled | Spawns items that are stored in pool (For items like Arrows, rocks). |
Spawn on Start | Spawns the item on level load or on component enable. |
Disallow Despawn | Disallows the item spawned to despawn. |
Spawn Count | Depicts the amount of the item that spawn at one time. |
Random Radius | Radius of the item spawn (Indicates items don't spawn at one point). |
Random Rotate | When ticked, items spawned will be randomly rotated. |
Holder Object | Reference the Holder that the item gets spawned in to. |
Field | Description |
---|---|
Linear Velocity Mode | The mode of which the items spawn. World Space spawns it at an X/Y/Z based on the world, Spawner Space spawns it based on the rotation of the spawner, and Item Space spawns the items based on the Item HolderPoint. |
Linear Velocity Mode s | Depicts the velocity of the item on the X/Y/Z Axis. |
Angular Velocity Mode | The mode of which the items rotate when they spawn. See Linear Velocity Mode for info on modes. |
Angular Velocity | Depicts the rotational speed of the item on the X/Y/Z Axis. |
Force Throw | When ticked, items will spawn in thrown, enabling "OnFly" on the objects that have it enabled in the JSON. An example is: Arrows will fly on their fly ref . |
Ignore Collision Collider | Depicts collider that the items ignore when spawned/thrown. |
Ignore Collision Item | Depicts items that the items ignore when spawned/thrown. |
Ignore Collision Ragdoll | Depicts ragdolls that the items ignore when spawned/thrown. |
Set Player Last Handler | Depicts that when spawned, the player will be seen as the last handler, and therefore counts as player kills if it kills NPCs. |
Ignored Player Parts | Depicts parts that the item spawner ignores when spawned. Ones still enabled will deal damage/affect the player. |
This is the gizmo of the ItemSpawner when Random Radius is above 0.