Imbue Controller

Note

Not to be confused with ImbueZone

Imbue Controller is used to imbue a specific weapon in scene, or the Item that it is attached to.

ImbueController

Components

Field Description
Imbue Group References ColliderGroup that is to be imbued. Note that the collidergroup has to be an imbueable ID in the JSON for this to work.
Imbue Rate Incidcates the Rate/Speed of imbuing the weapon when enabled.
Imbue Max Percent Indicates the maximum percentage that this component can imbue noted collidergroup.
Imbue Spell ID Imbues the Item with specific spell (Vanilla: `Fire`, `Gravity` and `Lightning`). Accepts Modded Spells.