Imbue Controller
        
        Note
    
    Not to be confused with ImbueZone
Imbue Controller is used to imbue a specific weapon in scene, or the Item that it is attached to.
Components
| Field | Description | 
|---|---|
| Imbue Group | References ColliderGroup that is to be imbued. Note that the collidergroup has to be an imbueable ID in the JSON for this to work. | 
| Imbue Rate | Incidcates the Rate/Speed of imbuing the weapon when enabled. | 
| Imbue Max Percent | Indicates the maximum percentage that this component can imbue noted collidergroup. | 
| Imbue Spell ID | Imbues the Item with specific spell (Vanilla: `Fire`, `Gravity` and `Lightning`). Accepts Modded Spells. |