Interactable

Danger

This component is not intended to be used directly. Instead, use one of the components that inherit from this one.

Components That Inherit From Interactable:

Overview

This component handles detecting interactions with the player's hand. When a hand is brought within it's radius, a tooltip will appear.

Example of the tooltip that appears
tooltip

Component Fields

Field Description
Interactable ID The catalog ID that this interactable will use to define it's behaviour.
Allowed Hand Side Which hands the interactable will acknowledge.
Axis Length Extends the touch radius along the y-axis (green arrow) by the length provided.
Touch Radius How far a hand must be before the player can interact.
Artificial Distance See the section below.
Touch Center Determines the center of the touch radius.

Notes

• Artifical Distance

When the player's hand is within the range of multiple interactables, the closest one is prioritized.

Artifical distance is a fake distance added to the player's hand while checking which interactable is the nearest.
Setting this to a high value gives it a low priority when working out which interactable to use, while a low (or negative) value will give it a high priority compared to other interactables.

Generally, you can leave this value at 0.