Anim Call Event Group

This is an animation component, meaning it can only be added to Animation States. This component cannot be added to regular GameObjects.

Overview

This animation component allows you to invoke an Event Group when the state is entered or exited.

For this component to function, the Unity Event Group component must be attached to the same object your Animator is attached to.

Component Fields

Field Description
Event Name The Name of the Unity Event Group to invoke.
Transition Sets whether the event group is invoked when the state is entered, or exited.