Anim Set Root Motion

This is an animation component, meaning it can only be added to Animation States. This component cannot be added to regular GameObjects.

Overview

This animation component will set the "Apply Root Motion" property on the animator component to the given value.

Unlike the Anim Clip Root Motion component, this value will persist even after the controller moves to a new state.

Component Fields

Field Description
State Determines if the Apply Root Motion property should be toggled on or off.
Transition Sets whether the change is applied when the state is entered, or exited.