Creature Event Linker

If you have not done so already, go read the Event Linker's wiki page. This page only lists and explains the events available to this linker. It will not explain how to use the component itself.

Overview

The Creature Event Linker listens for events emitted from a specific creature.

A reference to a Creature component is required in order for this Event Linker to function.
As of u11.2, this can only be done through custom scripting or by creating a custom creature.

Events

Event Description
On Despawn Invoked when the creature despawns from the scene.
On Heal Invoked when the creature receives health.
On Damage Invoked when the creature is damaged.
On Kill Invoked when the creature has been killed.
On Resurrect Invoked if the creature has been resurrected.
On Fall Invoked when the creature stops standing.
On Touch (Start/End) Invoked when any object collides with the creature and deals damage.
On Touch No Damage (Start/End) Invoked when any object collides with the creature and deals no damage.
On Grab(/Ungrab) Invoked when the creature is (grabbed/released) by another creature.
On Total Ungrab Invoked when the last hand releases the creature.
On Tele (Grab/Ungrab) Invoked when the creature is (grabbed/released) using telekinesis.
On Total Tele Ungrab Invoked when the last telekinesis holder releases the creature.
On Tele Repel (Start/End) Invoked when the creature (starts/stops) being pushed away using telekinesis.
On Tele Pull (Start/End) Invoked when the creature (starts/stops) being pulled closer using telekinesis.
On Ragdoll (Pre/Post) Slice Invoked (before/after) a limb or head has been severed.
On Melee Attack (Start/Finish) Invoked when the creature (begins/completes) a melee attack.
On Ranged Attack (Start/Finish) Invoked when the creature (begins/completes) a ranged attack.
On Spell Attack (Start/Finish) Invoked when the creature (begins/completes) a magic attack.

Alive State Filter

Using the Alive State property it is possible to only activate events under certain conditions.

State Description
Either The event will activate regardless of the creature's state.
Only Alive The event will only activate while the creature is alive.
Only Dead The event will only activate while the creature is dead.